Midgeman

A midgeman is a cleric of the god Midge.

Powers and Abilities
Clerics of Midge have access to the Branding, Empowering Flock, and Shepard's Call powers.

Branding
A Midgeman can perform a branding, searing his holy symbol onto the soul of a sentient creature. Performing a branding is a minute long ritual that requires the consent of the target.

Empowering Flock
A Midgeman increase their potency by investing his power into members of his flock. Over the course of 1 minute a Midgeman may invest an amount of power points up to their cleric level into a sentient creature anointed with their holy symbol. Each power point invested into the creature is converted into 2 bonus power points, which the Midgeman may use as long as he is within 1 mile of the creature. Should the creature ever die or remove your holy symbol you may no longer access the bonus power points and the power point invested into the creature are drained from you. Drained power points are effectively a reduction in your maximum power points and return at the rate of 1 per month.

Shepard's Call
A Midgeman gains access to the Shepard's Call spell.

Shepard's Call

Domain: Midge

Action: Standard

Range: Close

Duration: 1 minute or until discharged

Effect: You surge your power outward, allowing members of your empowered flock to cast spells. All creatures within range that you have invested power points into using Empowering Flock gain the ability to cast a single spell that you know. This spell cannot be of a higher spell level than the spell level of Shepard's Call, and is cast using the bonus power points the creature would otherwise grant you. The creature spends whatever actions are required to cast the spell but is otherwise treated as if you were casting it through a familiar.