Dice Penalty

A Dice Penalty reduces the size category of the dice rolled during all checks. Dice penalties are divided into two categories, mental and physical dice penalties. Each penalty reduces the size of their respective die during die rolls by one category. For example, a character with one physical dice penalty would roll 1d8+1d10 instead of 2d10, while a character with two physical dice penalties and one mental dice penalty would roll 1d6+1d8 instead of 2d10.

Physical Dice Penalties
Physical dice penalties are divided into two categories: exhaustion penalties and wound penalties.

Exhaustion Penalties
Exhaustion penalties represent deep fatigue and chronic pain. Exhaustion penalties heal at the rate of 1 per week. This rate is increased to 2 per week if the character is relaxing (performing no strenuous activities).

Wound Penalties
Wound penalties represent deep injuries such as broken bones, deep cuts, and internal hemorrhaging. Wound penalties heal at the rate of 1 per week. This rate can be increased with the Heal skill.

Mental Dice Penalties
Mental dice penalties are divided into two categories: mental exhaustion penalties and brain damage penalties.

Mental Exhaustion Penalties
Mental exhaustion penalties represent stress and emotional duress. Mental exhaustion penalties heal at the rate of 1 per week.

Brain Damage Penalties
Brain damage penalties represent damage to the brain itself and often happen as the result of extreme mental scarring or the development of personality disorders. Brain Damage penalties heal at the rate of 1 per week.

Healing Penalties
Should a character ever possess penalties of different times, he may only be healing "one" of them at a time in the following order: wound penalties -> exhaustion penalties -> brain damage penalties -> mental exhaustion penalties.