Julian Inquisitor

A Julian Inquisitor is a cleric of the god Julian.

Power and Abilities
Clerics of Julian have access to the Branding, Judgement, Smite, and Cleansing Strike powers.

Branding
A Julian Inquisitor can perform a branding, searing his holy symbol onto the soul of a sentient creature. Peforming a branding is a minute long ritual that requires the consent of the target.

Judgement
As a swift action a Julian Inquisitor may declare any one target he can perceive as guilty. This declaration may involve speaking an oath, making a motion across the neck, spitting on the ground, or nearly any other motion. For as long as the Inquisitor can perceive the target, the target continues to be guilty. Once the target can no longer be perceived by the Inquisitor he ceases to be guilty. Arcane creatures, or any targets possessing arcane power points are automatically considered guilty without an Inquisitor needing to perform Judgement. A creature that is allied with a Julian Inquisitor cannot be considered guilty.

Smite
A Julian Inquisitor bolsters his faith and power by punishing the guilty. Whenever a Julian Inquisitor strikes a guilty target with a weapon emblazoned with Julian’s holy symbol he restores an amount of divine power points equal to the Inquisitor’s Cleric Level. The weapon hit must deal at least 1 point of lethal damage for this to occur.

Cleansing Strike
A Julian Inquisitor gains access to the Cleansing Strike spell.

Cleansing Strike

Domain: Julian

Action: Swift

Range: Personal

Duration: 1 minute or until discharged

Effect: You empower your next attack to burn through a guilty target. The next strike you make against a guilty target with a weapon emblazoned with your holy symbol deals an extra 1d6 divine damage per Spell Level.