Heal (Skill)

Heal is a Wisdom-based skill that represents skill in the repair and maintenance of living creatures.

Stabilization
Heal may be used to stabilize a creature at negative hitpoints, preventing them from bleeding out. As a standard action, when adjacent to a dying creature, you may make a DC 15 Heal check, with success indicating that the creatures stabilizes, and is not at risk from losing further hitpoints in subsequent rounds.

Staunch Bleeding
Heal may be used to remove periodic bleed damage from a bleeding creature. As a standard action, when adjacent to a bleeding creature, you may make a DC 15 Heal check, with success indicating that the bleed damage stops, and is not dealt in subsequent rounds.

Attending Patients
Many of the uses of heal can only be done while attending to a patient. A character can only attend to one patient per day and he must devote at least one hour in that day solely towards the care of the patient.

Promote Healing
Heal may be used to promote healing, increasing a creature's natural healing. Before a patient in your care makes a natural healing roll you may make a DC 15 Heal check, success indicates that the natural healing roll the patient makes is doubled, while failure by 5 or more indicates that the patient receives no natural healing.

Suture Wound
Heal may be used to prematurely heal a wound penalty before it would naturally heal. Before a patient in your care makes a natural healing roll you may in lieu of a that roll attempt to heal a wound penalty the patient has suffered. Make a Heal check with a DC equal to 10 plus 5 for every day remaining for the wound to heal naturally (i.e. a wound that would heal in 3 days would be DC 25, while a wound that would heal in 7 days would be DC 45). Success indicates that the wound penalty is removed in lieu of natural healing, while failure indicates that the patient receives no natural healing and takes 1d4+the patient's HD surgical damage.

Surgery
Heal may be used to perform surgical or other medical procedures. See Surgery for more details.